1.6 KiB
1.6 KiB
List
data structure that represents a list of objects that can be accessed by index. Similar to array, but can dynamically increase/decrease in size using System.Collection.Generic
// error with array
String[] food = new string[3];
food[0] = "pizza";
food[1] = "hamburger";
food[2] = "hotdog";
food[3] = "Salad";
foreach(String item in food)
{
Console.WriteLine(item);
}
using System.Collection.Generic
List<String> food = new List<String>();
food.Add("fries");
food.Add("pizza");
food.Add("hamburger");
food.Add("hotdog");
food.Add("Salad");
food.Add("fries");
foreach(String item in food)
{
Console.WriteLine(item);
}
// accessing an element
Console.WriteLine(food[1]);
food.Remove("fries");
food.Insert(0,"sushie");
Console.WriteLine(food.Count());
Console.WriteLine(food.IndexOf("hotdog"));
Console.WriteLine(food.LastIndexOf("fries"));
Console.WriteLine(food.Cotains("pizza"));
food.Sort();
food.Reverse();
food.Clear();
String[] foodArray = food.ToArray();
food.Clear();
List of object
List<Player> player = new List<Player>();
Player player1 = new Player ("Chad")
Player player2 = new Player ("Steve")
Player player3 = new Player ("Karen")
players.Add(player1);
players.Add(player2);
players.Add(player3);
// or anonymously
players.Add(new Player ("Karen"));
players.Add(new Player ("Chad"));
players.Add(new Player ("Steve"));
foreach(Player player in players)
{
Console.WriteLine(player);
}
class Player
{
public string username;
public Player(String username)
{
this.username=username;
}
public override string ToString()
{
return username;
}
}