first commit test

This commit is contained in:
2026-04-20 22:03:51 +02:00
parent 8073c2af18
commit 397a08f313
5 changed files with 418 additions and 7 deletions

View File

@@ -17,13 +17,17 @@ int main ()
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
// Create the window and OpenGL context
InitWindow(800, 600, "Hello Raylib");
InitWindow(800, 600, "Hello Emi");
// Utility function from resource_dir.h to find the resources folder and set it as the current working directory so we can load from it
SearchAndSetResourceDir("resources");
// Load a texture from the resources directory
Texture wabbit = LoadTexture("wabbit_alpha.png");
Image image = LoadImage("emi.png");
Texture2D emi = LoadTextureFromImage(image);
UnloadImage(image);
// game loop
while (!WindowShouldClose()) // run the loop until the user presses ESCAPE or presses the Close button on the window
@@ -34,11 +38,12 @@ int main ()
// Setup the back buffer for drawing (clear color and depth buffers)
ClearBackground(BLACK);
// draw some text using the default font
DrawText("Hello Raylib", 200,200,20,WHITE);
// draw our texture to the screen
DrawTexture(wabbit, 400, 200, WHITE);
DrawTexture(emi, 800/2 - emi.width/2, 600/2 - emi.height/2, WHITE);
// draw some text using the default font
DrawText("Emi la plus belle", 200,50,20,PINK);
// end the frame and get ready for the next one (display frame, poll input, etc...)
EndDrawing();
@@ -46,7 +51,7 @@ int main ()
// cleanup
// unload our texture so it can be cleaned up
UnloadTexture(wabbit);
UnloadTexture(emi);
// destroy the window and cleanup the OpenGL context
CloseWindow();