From 506cef572d3f6e882ba7ecd9565759d6ed3e6b97 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C3=89mi=20Lef=C3=A8vre?= Date: Tue, 21 Apr 2026 12:54:43 +0200 Subject: [PATCH] Add speed variable --- src/main.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/main.c b/src/main.c index 23d8db9..e54052b 100644 --- a/src/main.c +++ b/src/main.c @@ -38,6 +38,9 @@ int main () int positionXCollectible = GetRandomValue(0, 600); int positionYCollectible = GetRandomValue(0, 800); + // Character controller settings + int speed = 2; + // game loop while (!WindowShouldClose()) // run the loop until the user presses ESCAPE or presses the Close button on the window @@ -68,21 +71,21 @@ int main () //up if (IsKeyDown(74) && VerticalPosition != 580 ) { // draw some text using the default font - VerticalPosition = VerticalPosition+10; + VerticalPosition = VerticalPosition+speed; }; //down if (IsKeyDown(75) && VerticalPosition != 0) { - VerticalPosition = VerticalPosition-10; + VerticalPosition = VerticalPosition-speed; // draw some text using the default font }; //left if (IsKeyDown(72) && HorizontalPosition != 0) { - HorizontalPosition = HorizontalPosition-10; + HorizontalPosition = HorizontalPosition-speed; // draw some text using the default font }; //right if (IsKeyDown(76)&& HorizontalPosition != 780) { - HorizontalPosition = HorizontalPosition+10; + HorizontalPosition = HorizontalPosition+speed; // draw some text using the default font };