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8
.gitignore
vendored
8
.gitignore
vendored
@@ -405,4 +405,12 @@ Makefile
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*.swp
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*.swp
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*.swo
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*.swo
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*.swn
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*.swn
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/build/compile_commands.json
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/build/compile_commands.json
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raylib.make
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raylib.vcxproj
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raylib.vcxproj.filters
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test-game.make
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test-game.vcxproj
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test-game.vcxproj.filters
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raylib.make
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1
.vscode/launch.json
vendored
1
.vscode/launch.json
vendored
@@ -4,6 +4,7 @@
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"version": "0.2.0",
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"configurations": [
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"configurations": [
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{
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{
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"name": "Debug",
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"name": "Debug",
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"type": "cppdbg",
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"type": "cppdbg",
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3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@@ -7,5 +7,6 @@
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"**/.DS_Store": true,
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"**/.DS_Store": true,
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"**/*.o": true,
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"**/*.o": true,
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"**/*.exe": true,
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"**/*.exe": true,
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}
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},
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"cmake.sourceDirectory": "/home/mrsh/Games/test-text/build/external/raylib-master"
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}
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}
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BIN
raw/mrsh.ase
Normal file
BIN
raw/mrsh.ase
Normal file
Binary file not shown.
24
raw/mrsh.json
Normal file
24
raw/mrsh.json
Normal file
@@ -0,0 +1,24 @@
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{ "frames": {
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"mrsh.ase": {
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"frame": { "x": 0, "y": 0, "w": 16, "h": 16 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 16, "h": 16 },
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"sourceSize": { "w": 16, "h": 16 },
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"duration": 100
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}
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},
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"meta": {
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"app": "https://github.com/LibreSprite/LibreSprite/",
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"version": "1.2-973d0e3d-SDL",
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"image": "C:\\Code\\test-game\\raw\\mrsh.png",
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"format": "RGBA8888",
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"size": { "w": 16, "h": 16 },
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"scale": "1",
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"frameTags": [
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],
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"layers": [
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{ "name": "Layer 1", "opacity": 255, "blendMode": "normal" }
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]
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}
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}
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BIN
raw/mrsh.png
Normal file
BIN
raw/mrsh.png
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Binary file not shown.
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After Width: | Height: | Size: 206 B |
BIN
resources/mrsh.png
Normal file
BIN
resources/mrsh.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 206 B |
51
src/main.c
51
src/main.c
@@ -10,6 +10,18 @@ by Jeffery Myers is marked with CC0 1.0. To view a copy of this license, visit h
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#include "raylib.h"
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#include "raylib.h"
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#include "resource_dir.h" // utility header for SearchAndSetResourceDir
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#include "resource_dir.h" // utility header for SearchAndSetResourceDir
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#include <stdlib.h>
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typedef struct Player {
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Vector2 position;
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Vector2 size;
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int life;
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} Player;
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static Player player = {0};
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static void characterMovement(void);
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int main ()
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int main ()
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{
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{
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@@ -23,12 +35,13 @@ int main ()
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SearchAndSetResourceDir("resources");
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SearchAndSetResourceDir("resources");
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// Load a texture from the resources directory
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// Load a texture from the resources directory
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Image image = LoadImage("emi.png");
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Image image = LoadImage("mrsh.png");
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Texture2D emi = LoadTextureFromImage(image);
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Texture2D emi = LoadTextureFromImage(image);
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UnloadImage(image);
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UnloadImage(image);
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int HorizontalPosition = 400;
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int VerticalPosition = 300;
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// game loop
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// game loop
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while (!WindowShouldClose()) // run the loop until the user presses ESCAPE or presses the Close button on the window
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while (!WindowShouldClose()) // run the loop until the user presses ESCAPE or presses the Close button on the window
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{
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{
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@@ -38,14 +51,12 @@ int main ()
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// Setup the back buffer for drawing (clear color and depth buffers)
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// Setup the back buffer for drawing (clear color and depth buffers)
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ClearBackground(BLACK);
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ClearBackground(BLACK);
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// draw our texture to the screen
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// DrawRectangle(HorizontalPosition, VerticalPosition, 10, 10, BLUE);
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DrawTexture(emi, 800/2 - emi.width/2, 600/2 - emi.height/2, WHITE);
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DrawTexture(emi, player.position.x, player.position.y, WHITE);
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characterMovement();
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// draw some text using the default font
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DrawText("Emi la plus belle", 200,50,20,PINK);
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// end the frame and get ready for the next one (display frame, poll input, etc...)
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EndDrawing();
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EndDrawing();
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}
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}
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@@ -57,3 +68,27 @@ int main ()
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CloseWindow();
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CloseWindow();
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return 0;
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return 0;
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}
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}
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void characterMovement(void){
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//up
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if (IsKeyDown(74) ) {
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// draw some text using the default font
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player.position.y = player.position.y+10;
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};
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//down
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if (IsKeyDown(75) ) {
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player.position.y = player.position.y-10;
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// draw some text using the default font
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};
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//left
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if (IsKeyDown(72) ) {
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player.position.x = player.position.x-10;
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// draw some text using the default font
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};
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//right
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if (IsKeyDown(76)) {
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player.position.x = player.position.x+10;
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// draw some text using the default font
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};
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}
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Reference in New Issue
Block a user