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2 Commits

Author SHA1 Message Date
Émi Lefèvre
d9a3dce5dd Add windows makefile 2026-04-20 22:56:40 +02:00
Émi Lefèvre
451dcab152 Ignore Windows specific changes 2026-04-20 22:53:12 +02:00
8 changed files with 22 additions and 83 deletions

1
.vscode/launch.json vendored
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@@ -4,7 +4,6 @@
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0", "version": "0.2.0",
"configurations": [ "configurations": [
{ {
"name": "Debug", "name": "Debug",
"type": "cppdbg", "type": "cppdbg",

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@@ -7,6 +7,5 @@
"**/.DS_Store": true, "**/.DS_Store": true,
"**/*.o": true, "**/*.o": true,
"**/*.exe": true, "**/*.exe": true,
}, }
"cmake.sourceDirectory": "/home/mrsh/Games/test-text/build/external/raylib-master"
} }

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@@ -1,24 +0,0 @@
{ "frames": {
"mrsh.ase": {
"frame": { "x": 0, "y": 0, "w": 16, "h": 16 },
"rotated": false,
"trimmed": false,
"spriteSourceSize": { "x": 0, "y": 0, "w": 16, "h": 16 },
"sourceSize": { "w": 16, "h": 16 },
"duration": 100
}
},
"meta": {
"app": "https://github.com/LibreSprite/LibreSprite/",
"version": "1.2-973d0e3d-SDL",
"image": "C:\\Code\\test-game\\raw\\mrsh.png",
"format": "RGBA8888",
"size": { "w": 16, "h": 16 },
"scale": "1",
"frameTags": [
],
"layers": [
{ "name": "Layer 1", "opacity": 255, "blendMode": "normal" }
]
}
}

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@@ -44,54 +44,54 @@ endef
ifeq ($(config),debug_x64) ifeq ($(config),debug_x64)
TARGETDIR = bin/Debug TARGETDIR = bin/Debug
TARGET = $(TARGETDIR)/libraylib.a TARGET = $(TARGETDIR)/raylib.lib
OBJDIR = obj/x64/Debug/raylib OBJDIR = obj/x64/Debug/raylib
DEFINES += -DDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -D_GLFW_X11 DEFINES += -DDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -g ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -g
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64
else ifeq ($(config),debug_x86) else ifeq ($(config),debug_x86)
TARGETDIR = bin/Debug TARGETDIR = bin/Debug
TARGET = $(TARGETDIR)/libraylib.a TARGET = $(TARGETDIR)/raylib.lib
OBJDIR = obj/x86/Debug/raylib OBJDIR = obj/x86/Debug/raylib
DEFINES += -DDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -D_GLFW_X11 DEFINES += -DDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -g ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -g
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -g ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -g
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32 ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32
else ifeq ($(config),debug_arm64) else ifeq ($(config),debug_arm64)
TARGETDIR = bin/Debug TARGETDIR = bin/Debug
TARGET = $(TARGETDIR)/libraylib.a TARGET = $(TARGETDIR)/raylib.lib
OBJDIR = obj/ARM64/Debug/raylib OBJDIR = obj/ARM64/Debug/raylib
DEFINES += -DDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -D_GLFW_X11 DEFINES += -DDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -g ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -g
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -g ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -g
ALL_LDFLAGS += $(LDFLAGS) ALL_LDFLAGS += $(LDFLAGS)
else ifeq ($(config),release_x64) else ifeq ($(config),release_x64)
TARGETDIR = bin/Release TARGETDIR = bin/Release
TARGET = $(TARGETDIR)/libraylib.a TARGET = $(TARGETDIR)/raylib.lib
OBJDIR = obj/x64/Release/raylib OBJDIR = obj/x64/Release/raylib
DEFINES += -DNDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -D_GLFW_X11 DEFINES += -DNDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -O2 ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -O2
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -O2 ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -O2
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 -s ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 -s
else ifeq ($(config),release_x86) else ifeq ($(config),release_x86)
TARGETDIR = bin/Release TARGETDIR = bin/Release
TARGET = $(TARGETDIR)/libraylib.a TARGET = $(TARGETDIR)/raylib.lib
OBJDIR = obj/x86/Release/raylib OBJDIR = obj/x86/Release/raylib
DEFINES += -DNDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -D_GLFW_X11 DEFINES += -DNDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -O2 ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -O2
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -O2 ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -O2
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32 -s ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32 -s
else ifeq ($(config),release_arm64) else ifeq ($(config),release_arm64)
TARGETDIR = bin/Release TARGETDIR = bin/Release
TARGET = $(TARGETDIR)/libraylib.a TARGET = $(TARGETDIR)/raylib.lib
OBJDIR = obj/ARM64/Release/raylib OBJDIR = obj/ARM64/Release/raylib
DEFINES += -DNDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -D_GLFW_X11 DEFINES += -DNDEBUG -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -O2 ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -O2
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -O2 ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -O2
ALL_LDFLAGS += $(LDFLAGS) -s ALL_LDFLAGS += $(LDFLAGS) -s
@@ -159,7 +159,7 @@ ifeq (posix,$(SHELLTYPE))
$(SILENT) rm -rf $(OBJDIR) $(SILENT) rm -rf $(OBJDIR)
else else
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET)) $(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
$(SILENT) if exist $(subst /,\\,$(GENERATED)) del /s /q $(subst /,\\,$(GENERATED)) $(SILENT) $(foreach f,$(subst /,\\,$(GENERATED)),if exist $(f) del /s /q $(f) >nul &)
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR)) $(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
endif endif

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@@ -10,18 +10,6 @@ by Jeffery Myers is marked with CC0 1.0. To view a copy of this license, visit h
#include "raylib.h" #include "raylib.h"
#include "resource_dir.h" // utility header for SearchAndSetResourceDir #include "resource_dir.h" // utility header for SearchAndSetResourceDir
#include <stdlib.h>
typedef struct Player {
Vector2 position;
Vector2 size;
int life;
} Player;
static Player player = {0};
static void characterMovement(void);
int main () int main ()
{ {
@@ -35,13 +23,12 @@ int main ()
SearchAndSetResourceDir("resources"); SearchAndSetResourceDir("resources");
// Load a texture from the resources directory // Load a texture from the resources directory
Image image = LoadImage("mrsh.png"); Image image = LoadImage("emi.png");
Texture2D emi = LoadTextureFromImage(image); Texture2D emi = LoadTextureFromImage(image);
UnloadImage(image); UnloadImage(image);
int HorizontalPosition = 400;
int VerticalPosition = 300;
// game loop // game loop
while (!WindowShouldClose()) // run the loop until the user presses ESCAPE or presses the Close button on the window while (!WindowShouldClose()) // run the loop until the user presses ESCAPE or presses the Close button on the window
{ {
@@ -51,12 +38,14 @@ int main ()
// Setup the back buffer for drawing (clear color and depth buffers) // Setup the back buffer for drawing (clear color and depth buffers)
ClearBackground(BLACK); ClearBackground(BLACK);
// DrawRectangle(HorizontalPosition, VerticalPosition, 10, 10, BLUE); // draw our texture to the screen
DrawTexture(emi, player.position.x, player.position.y, WHITE); DrawTexture(emi, 800/2 - emi.width/2, 600/2 - emi.height/2, WHITE);
characterMovement();
// draw some text using the default font
DrawText("Emi la plus belle", 200,50,20,PINK);
// end the frame and get ready for the next one (display frame, poll input, etc...)
EndDrawing(); EndDrawing();
} }
@@ -68,27 +57,3 @@ int main ()
CloseWindow(); CloseWindow();
return 0; return 0;
} }
void characterMovement(void){
//up
if (IsKeyDown(74) ) {
// draw some text using the default font
player.position.y = player.position.y+10;
};
//down
if (IsKeyDown(75) ) {
player.position.y = player.position.y-10;
// draw some text using the default font
};
//left
if (IsKeyDown(72) ) {
player.position.x = player.position.x-10;
// draw some text using the default font
};
//right
if (IsKeyDown(76)) {
player.position.x = player.position.x+10;
// draw some text using the default font
};
}