60 lines
1.6 KiB
C
60 lines
1.6 KiB
C
/*
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Raylib example file.
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This is an example main file for a simple raylib project.
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Use this as a starting point or replace it with your code.
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by Jeffery Myers is marked with CC0 1.0. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/
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*/
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#include "raylib.h"
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#include "resource_dir.h" // utility header for SearchAndSetResourceDir
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int main ()
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{
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// Tell the window to use vsync and work on high DPI displays
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
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// Create the window and OpenGL context
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InitWindow(800, 600, "Hello Emi");
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// Utility function from resource_dir.h to find the resources folder and set it as the current working directory so we can load from it
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SearchAndSetResourceDir("resources");
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// Load a texture from the resources directory
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Image image = LoadImage("emi.png");
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Texture2D emi = LoadTextureFromImage(image);
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UnloadImage(image);
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// game loop
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while (!WindowShouldClose()) // run the loop until the user presses ESCAPE or presses the Close button on the window
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{
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// drawing
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BeginDrawing();
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// Setup the back buffer for drawing (clear color and depth buffers)
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ClearBackground(BLACK);
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// draw our texture to the screen
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DrawTexture(emi, 800/2 - emi.width/2, 600/2 - emi.height/2, WHITE);
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// draw some text using the default font
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DrawText("Emi la plus belle", 200,50,20,PINK);
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// end the frame and get ready for the next one (display frame, poll input, etc...)
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EndDrawing();
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}
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// cleanup
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// unload our texture so it can be cleaned up
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UnloadTexture(emi);
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// destroy the window and cleanup the OpenGL context
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CloseWindow();
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return 0;
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}
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