pause at 3:00

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# Classes
In another file
```C#
class Messages()
{
public static void Hello()
{
Console.WriteLine("Hello! Welcome to the program");
}
public static void Waiting()
{
Console.WriteLine("I am waiting for somtething");
}
public static void Bye()
{
Console.WriteLine("Bye! Thanks for visiting");
}
}
```
```C#
Messages.Hello();
```
## Object
Object is an instance of a class
can have fields & nethods
```C#
class Human
{
String name;
int age;
public void Eat()
{
Console.WriteLine(name + " is eating");
}
public void Sleep()
{
Console.WriteLine(name + " is sleeping");
}
}
```
```C#
// in the main class
Human human1 = new Human()
human1.name = "Rick";
human1.age = 65;
human1.Eat();
human1.Sleep();
Human human2 = new Human()
human1.name = "Morty";
human1.age = 16;
human1.Eat();
human1.Sleep();
```
## Construtor
Constructor is a special method in a class
```C#
class Human
{
String name;
int age;
public Human(String name, int age){
this.name = name;
this.age = age;
}
public void Eat()
{
Console.WriteLine(name + " is eating");
}
public void Sleep()
{
Console.WriteLine(name + " is sleeping");
}
}
```
// in the main class
Human human1 = new Human("Rick",65)
Human human2 = new Human("Morty", 16)
human1.Eat();
human1.Sleep();
human2.Eat();
human2.Sleep();
```
## static
static is a modifier to declare a static member, which belongs to the class itself
rather than to any specific object
```C#
class Car
{
String model;
public static int numberOfCars;
public Car(String model)
{
this.model = model;
numberOfCars++;
}
public static void StartRace()
{
Console.WriteLine("The race as begun !")
}
}
```
```C#
// in the main class
Car car1 = new Car("Mustang");
Car car2 = new Car("Corvette");
Console.WriteLine(Car.numberOfCars);
Car.StartRace();
```
## overladed constructo
Technique to create multiple constructors, with a different set of parameters but the same name.
name + parameters = signature
```C#
class Pizza
{
String bread;
String sauce;
String cheese;
String topping;
public Pizza(String bread,String sauce, String cheese, String topping)
{
this.bread = bread;
this.sauce = sauce;
this.cheese = cheese;
this.topping = topping;
}
public Pizza(String bread,String sauce, String cheese)
{
this.bread = bread;
this.sauce = sauce;
this.cheese = cheese;
}
public Pizza(String bread,String sauce)
{
this.bread = bread;
this.sauce = sauce;
}
public Pizza(String bread)
{
this.bread = bread;
}
}
```
```C#
// Main
Pizza pizza = new Pizza("stuffed crust", "red sauce", "mozzarella");
Pizza pizza1 = new Pizza("stuffed crust", "red sauce");
```
## inheritance
1 or more child classes recieving fields, methods, etc. from a common parent
```C#
class Vehicle
{
public int speed = 0
public void go()
{
Console.WriteLine("this vehicle is moving !");
}
}
Class Car : Vehicle
{
public int wheels = 4;
}
Class Bicycle : Vehicle
{
public int wheels = 2;
}
Class Boat : Vehicle
{
public int wheels = 0;
}
```
```C#
// Main
Car car = new Car();
Bicycle bicycle = new Bicycle();
Boat boat = new Boat();
Console.WriteLine(car.speed());
Console.WriteLine(car.wheels());
Console.WriteLine(car.go());
Console.WriteLine(bicycle.speed());
Console.WriteLine(bicycle.wheels());
Console.WriteLine(bicycle.go());
Console.WriteLine(boat.speed());
Console.WriteLine(boat.wheels());
Console.WriteLine(boat.go());
```
## abstract classes
modifier that indicates missing components or incomplete implemetation
```C#
abstract class Vehicle
{
public int speed = 0
public void go()
{
Console.WriteLine("this vehicle is moving !");
}
}
Class Car : Vehicle
{
public int wheels = 4;
int maxSpeed = 500;
}
Class Bicycle : Vehicle
{
public int wheels = 2;
int maxSpeed = 50;
}
Class Boat : Vehicle
{
public int wheels = 0;
int maxSpeed = 100;
}
```
```C#
// Main
Car car = new Car();
Bicycle bicycle = new Bicycle();
Boat boat = new Boat();
Vehicle vehicle new Vehicle();
// error can't instanciate
```
## array of object
```C#
Class Car
{
public String model;
public Car(String model)
{
this.model = model;
}
}
```
```C#
Car[] garage = new Car[3]
Car car1 = new Car("Mustang");
Car car2 = new Car("Corvette");
Car car3 = new Car("Lambo");
garage[0] = car1
garage[1] = car2
garage[2] = car3
// or with anonymous object
Car[] garage = {new Car("Mustang"), new Car("Corvette"), new Car("Lambo")}
forach(Car car in garage)
{
Console.WriteLine(car.model());
}
```